

The game has a Sims-style ‘walls down’ viewpoint, which allows you view your rooms easier. First up, the game is 2D, which is fine, but this produces problems quickly. Building is a key feature of these sorts of games, but the building tools available in Project Hospital aren’t very good at all. This initial feature really entertained me, and building more rooms meant further ways to diagnose patients, but then came a problem. You can follow the progress of any patient and play doctor yourself, selecting tests, diagnosing and event deciding on a course of treatment. This, in turn, opens up further lines of enquiry, options for further tests and investigation into the illness. They then attend an interview with a doctor, and discovers their symptoms. A patient comes in and visits reception, before taking a seat in the waiting room. One of the best things about Project Hospital is the patient diagnosis procedure. There’s no Bloaty Head Syndrome or King Complex to be found here, instead you’ll encounter real diseases and injuries. In the past, other would-be hospital based management games would try and emulate the Theme Hospital style, Hospital Tycoon and Hysteria Hospital being two examples. While Two Point is a near note-for-note update of the Bullfrog classic, Project Hospital has taken a different path. It is very tempting to compare these two games, especially as they both feel like a spiritual successor to Theme Hospital, but that’s not actually accurate at all.

A short time later we would also get the first glimpse of Two Point Hospital by Two Point Studios.

This time last year, we got our first look at Project Hospital by Oxymoron Games. There’s an old saying my dad used to tell me: “You’ll wait years for a spiritual successor to a classic hospital building game to come along, then two turn up at once.” I never understood what he meant until now.
